The third installment in my series on What Makes Games Fun on Gamasutra , I investigate the concepts of Choice and Competition and discuss their influence and how they can be used in non-game experiences.
In the first half of the article, I discuss the components of autonomous choice:
- impulse
- influence
- morality
In the second half, I investigate the nature of competition, in general and in the forms of:
- Physical Skill
- Creative Skill
- Mental Tactics
- Diplomacy
- Knowledge
- Time
- Luck
To read part two of my series, click here.