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Framing Gamification: Choice and Competition

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The third installment in my series on What Makes Games Fun on Gamasutra , I investigate the concepts of Choice and Competition and discuss their influence and how they can be used in non-game experiences.

In the first half of the article, I discuss the components of autonomous choice:

  • impulse
  • influence
  • morality

In the second half, I investigate the nature of competition, in general and in the forms of:

  • Physical Skill
  • Creative Skill
  • Mental Tactics
  • Diplomacy
  • Knowledge
  • Time
  • Luck

To read part two of my series, click here.


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